Mariner-software Contour for Windows Manual de usuario

Busca en linea o descarga Manual de usuario para Software Mariner-software Contour for Windows. Mariner Software Contour for Windows User Manual [en] Manual de usuario

  • Descarga
  • Añadir a mis manuales
  • Imprimir
  • Pagina
    / 81
  • Tabla de contenidos
  • SOLUCIÓN DE PROBLEMAS
  • MARCADORES
  • Valorado. / 5. Basado en revisión del cliente
Vista de pagina 0
Step-By-Step Screenplay Structure Software
User Guide v1.0
© Copyright 1998-2009 Mariner Software, Inc. All Rights Reserved. No part of this documentation may be copied, photocopied, reproduced, translated, microfilmed, or
otherwise duplicated on any medium without written consent of Mariner Software, Inc. Use of Contour software programs and documentation is subject to the Mari-
ner Software license agreement enclosed in the Contour package. All trade names referenced herein are either trademarks or registered trademarks of their respective
companies.
1 of 81
Vista de pagina 0
1 2 3 4 5 6 ... 80 81

Indice de contenidos

Pagina 1 - User Guide v1.0

Step-By-Step Screenplay Structure SoftwareUser Guide v1.0© Copyright 1998-2009 Mariner Software, Inc. All Rights Reserved. No part of this documentati

Pagina 2

Check For UpdatesYou can check for updates. Hereʼs how:1 Click on the Help menu.2 Select Check for Updates. Once selected, Contour will check for any

Pagina 3

System Requirements & TroubleshootingHardware and Software Requirements To use Contour you need:•at least 128 MB (megabytes) of available memory (

Pagina 4 - Chapter 1: Introduction

Contour NotesNotes Before using Contour, you should have a basic knowledge of Windows XP and/or Vista. You should understand pointing, clicking, doubl

Pagina 5 - Philosophy of Contour

Chapter 2: Process OverviewContour is a multi-step approach to producing a structurally sound outline from which to write screenplays, guiding the wri

Pagina 6

The Four QuestionsIn ascertaining whether a story is worth telling, any story idea is subjected to the Four Questions:1. Who is your main character?2.

Pagina 7

The Four ArchetypesThere are six archetypes that real-life people live by: Innocent, Orphan, Magician, Wanderer, Martyr and Warrior. The theory is tha

Pagina 8 - Registration

In Act I, the Orphan is sometimes a real orphan; sometimes a figurative one. At times, the cause of his orphan-hood is outside of his control, yet at o

Pagina 9 - 1 Enter your name

The Central QuestionThroughout the story, the Protagonist moves closer and closer to answering the Central Question; once the question is an-swered, t

Pagina 10 - 2 Select Check for Updates

Plot PointsA plot point is a discreet, unique and essential chunk of story information. In the hierarchy of scriptwriting it falls out above beats and

Pagina 11 - Troubleshooting

Chapter 3: Adding a ScreenplaySo you have an idea for a movie. How do you know if itʼs worth writing? The first step in finding out if your idea passes

Pagina 12 - Contour Notes

Chapter 1: Introduction! 4Philosophy of Contour! 5Installing & Launching! 7Registration! 8Check For Updates! 10System Requirements & Troublesh

Pagina 13 - Three Act Structure

The User InterfaceContour is made up of several parts. The overarching part is the concept, the contour system of story development. The user interfac

Pagina 14 - The Four Questions

Progress MeterThe progress meter provides you the ability to see the progress of your idea in a timeline fashion. Each “tick” along the timeline is eq

Pagina 15 - The Four Archetypes

Adding a ScreenplayA Screenplay outline in Contour can be added in three different ways.Using the menu or keyboard, hereʼs how:1 Click on the File men

Pagina 16

Deleting a ScreenplayA Screenplay outline in Contour can be removed in a few different ways. Hereʼs how:1 Click on the title to be removed.2 Choose Fi

Pagina 17 - The Formula

Chapter 4: The Four QuestionsThe first, great mistake of every failed screenplay can often be traced to a weak central idea. A seemingly good idea runs

Pagina 18 - Plot Points

Answering the Four QuestionsUsing the screenplay idea of your choice, answer the four questions. 1 Choose your Screenplay in the Title pane.2 Click in

Pagina 19 - Deleting a Screenplay

Chapter 5: The ArchetypesNow that the four questions are answered, itʼs time to take a good, hard look at the protagonist in your story to define his j

Pagina 20

Entering Archetype InformationTaking the screenplay idea of your choice, answer the four questions.1 Click on the title in the Screenplay Title pane.2

Pagina 21 - Guide Button

Chapter 6: The FormulaOne of the concepts that we discussed in Chapter 2 was the concept of the formula, which amplifies, expands, and clarifies the pro

Pagina 22

Constructing the “A” (Orphan) StatementRemember that all journeys begin with the Orphan Archetype, who is unique in some way, shape or form, either in

Pagina 23

The First Half of Act II! 48Developing the First Half of Act II in Contour! 49The Second Half of Act II! 51Developing the Second Half of Act II in Con

Pagina 24 - Chapter 4: The Four Questions

Letʼs construct the “A” statement as it pertains to your story:1 Click in The Formula field. Begin the sentence with “When”, and then describe the prot

Pagina 25

Constructing the “B” (Wanderer) StatementThe second part of the formula is the “B” statement, which is the Wanderer Statement. Remember that the Wande

Pagina 26 - Chapter 5: The Archetypes

Constructing the “C” (Warrior) StatementThe third part of the formula, the “C” statement, is the Warrior statement, where the Warrior springs into act

Pagina 27

Now construct your “C” or Warrior statement:1 Give yourself a little room after your “A” and “B” statements to write your “C” statement. Once youʼre s

Pagina 28 - Chapter 6: The Formula

Constructing the “D” (Martyr) StatementSo far, the protagonist has been an Orphan, a Wanderer, and a Warrior. Itʼs time for him to sacrifice it all and

Pagina 29

Itʼs time to write your “D” or Martyr statement. Again, itʼs as-sumed youʼve just written the previous statements and youʼre still in The Formula field

Pagina 30 - 1 Click in The Formula field

Chapter 7: Act I StructureWith the Central Question established, and always in the forefront, itʼs time to get specific about how weʼre going to answer

Pagina 31

Developing Act I Plot Points1 Choose your Screenplay from the Title pane.2 Click on the slider and drag it over to the first Orphan tick.3 Click in eac

Pagina 32

Plot Point 1!We meet either the Hero, Victim/Stakes Character, or Antagonist. In E.T. we meet the victim first, E.T. and the aliens; itʼs the same thin

Pagina 33

Plot Point 2!We see the Hero’s flaw in relation to the Stakes Character. The stakes character is the face that represents all of the people that the ba

Pagina 34

Chapter 1: IntroductionWelcome to the Contour story development system - a system of getting your stories out of your head and down on paper in the sh

Pagina 35

Plot Point 3!Antagonist or someone or something symbolic of the Antagonist. We finally meet our bad guy, or at least his representative. Sometimes itʼs

Pagina 36 - Chapter 7: Act I Structure

Plot Point 5!Inciting Event. Hero now gets emotionally involved.The hero starts getting tugged out of his ordinary world by an emotional connection to

Pagina 37

Plot Point 7Ally (either true or unintentional) aids Hero by propelling him out of the status quo. There are two things that drive your Hero: his want

Pagina 38 - Plot Point 1!

In all three of these cases are heroes who were living through their everyday existence and through the unsolicited help of an ally, they are pushed o

Pagina 39 - Plot Point 2!

Plot Point 9The Antagonist or Deflector conflict stops the Hero or threatens emotional stakes.Whatever or whoever has been lurking in the background sta

Pagina 40 - Plot Point 4!

Plot Point 11!The Deflector or Antagonist threatens to take the Stakes Character from the Hero. This is a beat which the Hero may or may not be aware o

Pagina 41 - Plot Point 6!

The Central QuestionNow, itʼs time to not only create the Central Question, which we know once itʼs answered, our story is over. Examples of the Centr

Pagina 42 - Plot Point 7

Chapter 8: Act II StructureNow that Act I is done, your protagonistʼs journey really kicks into high gear, but itʼs at this point where most writers d

Pagina 43 - Plot Point 8!

The First Half of Act IIAct I of STAR WARS ends with Luke joining Obi-Wan on his quest to deliver the Death Star plans to the Rebel Alliance, save the

Pagina 44 - Plot Point 10!

Developing the First Half of Act II in Contour Keeping in mind the fact that your protagonist is now a Wanderer, gaining knowledge, making friends and

Pagina 45 - Plot Point 12

Philosophy of ContourContour is a streamlined approach to creating a flawless, professionally structured screenplay outline. Unlike other systems you d

Pagina 46

That takes us to the end of the first half of Act II. Itʼs simple and complex at the same time; there are certain things that have to be kept in mind,

Pagina 47 - Chapter 8: Act II Structure

The Second Half of Act IIBy mid-point in Act II, your protagonist learns all that they need to learn, or they simply run out of time and must act deci

Pagina 48 - The First Half of Act II

Developing the Second Half of Act II in Contour Keeping in mind the fact that your protagonist is now a Warrior, and that the severity of his oppositi

Pagina 49

Chapter 9: Act III StructureAct III, the Martyr phase of the heroʼs journey, consists of four plot points -- two yesses and two noʼs -- but their orde

Pagina 50

Act III Plot Point OverviewThe last four plot points, in order, are BIG YES, NO, BIG NO, FINAL YES. BIG YES - The Hero has achieved a substantial vict

Pagina 51 - The Second Half of Act II

FINAL YES - Pulling success from the jaws of failure, the Hero achieves his main goal, although sometimes the goal can be quite different from what th

Pagina 52 - (see next page)

Developing Act III in ContourKeeping in mind the fact that your protagonist is now a Martyr, and it seems that the Central Question is more elusive th

Pagina 53 - Chapter 9: Act III Structure

Chapter 10: LandmarksNow that weʼve established the plot points for Acts I, II, and III, we can now turn our attention toward fleshing out our outline

Pagina 54 - Act III Plot Point Overview

About Landmarks“Landmarks” in a story are like geographical landmarks; they provide you with familiar features on your journey so you know where you a

Pagina 55

ACT 1 -- 12 PLOT POINTS 1 THROUGH 3 In these first three plot points of Act I, known as “I Donʼt Get No Respect” in the Guide, several landmarks occur,

Pagina 56

In all of the top movies, the main character moves through 4 distinct archetypes during the course of the movie:In act one, the main character is or b

Pagina 57 - Chapter 10: Landmarks

ACT 1 -- 12 PLOT POINTS 6 THROUGH 8 In these next three plot points of Act I, known as “Calls and Busy Signals” in the Guide, several landmarks should

Pagina 58 - About Landmarks

Act II -- 14 YES-NOs 1 THROUGH 3 In these first three pairs of reversals of Act II, known as “Kick the Dog” in the Guide pane, several landmarks occur:

Pagina 59

Act II -- 14 YES-NOs 6 THROUGH 7In these next 2 pairs of reversals of Act II, known as “When Life Gives You Lemons. . .” in the Guide Pane, several la

Pagina 60

Act II -- 14 YES-NOs 11 THROUGH 12 In these next two pairs of reversals of Act II, known as “Inside the Whale” in the Guide Pane, several landmarks oc

Pagina 61

Act III -- BIG YES - NO In this first pair of reversals of Act III, also known as “Whatʼs the Worst that Can Happen” in the Guide Pane, several landmar

Pagina 62

Act III -- BIG NO - FINAL YESIn this last pair of reversals of Act III, known as “Good Guy vs, Bad Guy over Stakes” in the Guide Pane, several landmar

Pagina 63

Chapter 11: The GuideSometimes it's easier to think of your story in bigger moments and then work your way down into the nitty-gritty.! Contour k

Pagina 64

Using the GuideThe Guide works as either something you can fill in to broadstroke your story, or something you refer to as you fill in the Plot Points i

Pagina 65

Accessing the GuideThe Guide is a display of your plot points, the page numbers they will approximately fall on, and a saying that will point you towa

Pagina 66 - Chapter 11: The Guide

Mnemonic SayingsApprox. PagesMnemonic Guide1 - 6I Donʼt Get No Respect6 - 12You Know What Your Trouble Is?12 - 17Calls And Busy Signals17 - 28Through

Pagina 67 - Using the Guide

Installing & LaunchingTo install Contour:1 Double-click the Montage installer icon. 2 Install Contour; follow the prompts to install the software.

Pagina 68 - 2 Click on the Guide button

I DONʼT GET NO RESPECTMost screenplays are about one thing…respect! Your protagonist doesnʼt have it, knows he doesnʼt have it, and wants it. In this

Pagina 69 - Mnemonic Guide

THROUGH THE LOOKING GLASSForce the protagonist out of the normal world and have him or her answer the "call to adventure." Sometimes the pro

Pagina 70

WHICH WAY IS UP?Give the protagonist a series of successes and failures as he or she "wanders" and starts to master the skills needed to ult

Pagina 71

...INSIDE THE WHALEIn classic mythological storytelling, this is the "belly of the beast" or the "inside the darkest cave" moment

Pagina 72

WHAT'S THE WORST THAT CAN HAPPEN?The title says it all! Your protagonist's whole life (your whole story) has been built towards both avoidin

Pagina 73

Chapter 12: The Idea PaneEvery screenplay, play, short story, or book begin as the glimmer of an idea, born in the imagination of the human mind. Ther

Pagina 74

Adding an IdeaThe Idea Pane is a place to store ideas. Any idea that you add will appear no matter what screenplay you are currently working on. There

Pagina 75 - Chapter 12: The Idea Pane

Modifying an IdeaTo modify an idea previously added to the Idea Pane:1 Click on the Idea Title.2 Click on the Information button.3 Click in the text a

Pagina 76

Removing an IdeaTo remove an idea from the Idea Pane:1 Click on the idea you want to remove.2 Click on the Remove (or minus) button.Hint:Launch Contou

Pagina 77 - 4 Click on the OK button

Chapter 13: Now, What?We have been through quite a journey, getting a handle on what our story is about, creating the Central Question, and taking our

Pagina 78 - Removing an Idea

RegistrationTo register Contour:•When you first launch Contour, you are promptedto register the software or operate it in Demo Mode•Click on the hyperl

Pagina 79 - Chapter 13: Now, What?

Printing a Structure ReportThe Structure Report provides you with the 44 plot points that you have created for your story.1 Choose File.2 Choose Print

Pagina 80

Printing a Beat SheetThe Beat Sheet provides you with the contents of the Guide.1 Choose File.2 Choose Print.3 Choose Beat Sheet.4 Click the Print Ico

Pagina 81

To register Contour (continued):1 Enter your name. 2 Enter your serial number. Your serial number was either provided on the back of the disk sleeve o

Comentarios a estos manuales

Sin comentarios